Titled My Alien Buddy, it built on their experience on augmented reality that they gained while making Double Fine Happy Action Theater and Kinect Party for Microsoft. [25] The remaining staff were split among the four teams, with some later swapping to make sure each team has appropriate resources when needed, such as artists and programmers. Double Fine Productions - auf GIGA findest du alle Informationen zum Thema Double Fine Productions auf einen Blick. [12] Schafer spoke to Microsoft's Xbox Game Pass, a games subscription service for Microsoft Windows and Xbox users, as one favorable aspect of the acquisition. 4 Developed by SkyBox Labs. Specialized in Sports Sunglasses , … $15 Hexipal Pinny Arcade 2016 Pin. The prototypes produced were Costume Quest and Stacking.[19]. [75] Gang Beasts also turned to self-publishing by June 2020, as it described that Double Fine's publishing was "winding down". The prototypes were (in order of receiving the most votes): Hack 'n' Slash, a The Legend of Zelda-inspired action-adventure, where players need to hack to solve puzzles, led by senior programmer Brandon Dillon, Spacebase DF-9, a sim game set in space, led by designer-programmer JP LeBreton, The White Birch, an ambient platform game (inspired by Ico and Journey), led by art director Andy Wood, Autonomous, a retro-futuristic sandbox robot game, led by art director Lee Petty, and Black Lake, a fairytale exploration game led by senior artist Levi Ryken. High quality Double Fine gifts and merchandise. [27], In November 2012, Double Fine, along with Humble Bundle, announced Amnesia Fortnight 2012, a charity drive based on the previous Amnesia Fortnight. Picture … Double Fine Action Comics. Es wurde 2000 von Tim Schafer gegründet, der bei LucasArts zuvor u. a. bei der Monkey-Island-Reihe mitwirkte und für die erfolgreichen Adventure-Spiele Day of the Tentacle, Vollgas und Grim Fandango verantwortlich war. [67] For the second title, Last Life by Rocket Science Amusements, Double Fine helped to prepare and present a Kickstarter campaign to help funding the final development of the title. [51] The game was ultimately named Broken Age. Thus, Schafer felt that being acquired by Microsoft would allow the studio to continue to develop experimental games and allow these projects greater exposure. Successful double bet winnings: £5 stake x 4/1 x 2/1 = £70 profit + £5 stake. [33], In February 2014, Double Fine, and the Humble Bundle group began another charity drive titled Amnesia Fortnight 2014. 3 Developed by Oracle. Double Fine: Tim Schafer äußert sich zur Übernahme durch Microsoft 22.06.2019 Double Fine Productions gehört seit kurzem zu den Xbox Game Studios. [39], Double Fine has received financial investment from Steven Dengler's investment company Dracogen. Schafer credits the concept of the Amnesia Fortnights to film director Wong Kar-Wai. My Alien Buddy was released on December 24, 2013. [66], Double Fine announced in March 2014 that it would begin publishing indie games under the moniker Double Fine Presents. Dengler asked Schafer for a monetary value, though at the time Schafer believed Dengler was joking around and offered a value of around $300,000. "Epic Saga: Extreme Fighter": The logo … Despite its acclaim, however, it did not sell well initially.[15]. [23] A fourth game, Sesame Street: Once Upon a Monster, expanded from the Happy Song prototype, was published by Warner Bros. Interactive Entertainment in association with the Sesame Workshop for the Xbox 360 using the Kinect controller. Sold out! … [18], The process was repeated later near the end of Brütal Legend, providing an additional two prototypes. Free shipping . News. [64], On November 21, 2014, Double Fine announced that due to a publishing deal falling through, that it was forced to cancel an unannounced project and let 12 staff go. Download link is not working Logo design is out of date Website is not working Others (Please describe) Message. Skip to main content.us. After several months of working on the demo for what would become Psychonauts, a mixture of personnel from the Grim Fandango development team and other new employees were slowly added to begin production. similar vector logos to Doublefine. [52], On May 30, 2013, Double Fine started their second crowdfunding campaign through Kickstarter. Mix and match this piece with coordinating sweatshirts and hoodies from the new-season collection. In 2019 we became part of Microsoft Game Studios, and as a result we will no longer be publishing games. [34] After the completion of the voting period, Double Fine developed the top voted ideas into game prototypes that were available for those that purchased the bundle. Readers can check out Double Fine's YouTube page here for more spotlights on some of the women that make up Double Fine. IGN's Game of the Year 2020. It aimed to create a new adventure game featuring art by Double Fine's in-house artist Nathan Stapley. That’s just the start of Headlander, Adult Swim Games and Double Fine Productions’ side-scrolling action-adventure game heavily inspired by science fiction films of the 1970s. The company has continued to build on their independent developer status and has promoted efforts to help other, smaller independent developers through its clout, including becoming a video game publisher for these titles. Sizes in stock: M L XL 2X 4X . Es wurde 2000 von Tim Schafer gegründet, der bei LucasArts zuvor u. a. bei der Monkey-Island-Reihe mitwirkte und für die erfolgreichen Adventure-Spiele Day of the Tentacle, Vollgas und Grim Fandango verantwortlich war. During the long, three-year filming of Ashes of Time, Wong had taken some of his actors and film crew to Hong Kong to shoot footage for fun, ultimately resulting in the films Chungking Express and Fallen Angels. If you are experiencing technical issues with one of our many excellent games, we hope you'll find the answer to your problems here. [28], The Indie Fund announced at the Electronic Entertainment Expo 2013 that they provided funding for two titles from Double Fine. [20] Upon completion of Brütal Legend, Double Fine started work on its sequel but was told to stop development shortly after as Electronic Arts decided against publishing it. 457 likes. "[55], In February 2012, the casual video game, Double Fine Happy Action Theater, was published for the Xbox 360 Kinect through the Xbox Live Arcade by Microsoft Game Studios. [62], At PAX Prime 2013, it was revealed that Double Fine had a game in development that would be released as free downloadable content for The Playroom, the augmented reality mini-game compilation that utilizes the PlayStation Camera on PlayStation 4. This was to not only put these teams under people who had been in the industry for a long time, but as a means to help promote these leads. Scott Campbell (also known as Scott C.) created a comic called Double Fine Action Comics. Talking to gaming news site Polygon, Schafer explained: "We've changed our relationship with publishers. [40], In February 2012, Double Fine and 2 Player Productions announced a crowdfunding campaign through Kickstarter, initially codenamed Double Fine Adventure. The four prototypes produced were Custodians Of The Clock, Happy Song, Love Puzzle, and Tiny Personal Ninja. There was a lot of money floating around back then, and a lot of ghosts, and stuff like this happened all the time. [13], Double Fine's first completed project was Psychonauts, a multi-platform platform game following Raz (named after Double Fine's animator Razmig Mavlian),[14] a psychically-gifted boy who breaks into a summer camp for psychic children to try to become part of an elite group of psychic heroes called Psychonauts. Seit Juni 2019 ist Double Fine Productions ein … Account & Lists Account Returns & Orders. [50] The game was developed with Moai, and was released in two parts, Act 1 in early 2014 and Act 2 in April 2015. After the completion of the voting period, Double Fine developed the top five voted ideas into game prototypes that were available for those that purchased the bundle. Not the insane "perks" to make up for long hours on a bad product, but the camaraderie that … [11] According to Schafer, through the acquisition, Double Fine will be able to retain its independent nature but will not have to struggle with finding publishers for its games, a problem it has had in its past. Pinny Arcade PAX Prime 2015 Double Fine Logo Pin Games Two Headed Baby. During the development of Brütal Legend, a publishing issue arose. The header image changes periodically and generally features one image mirrored to create two. Inside the ribbon we see the words "Double Fine" as the double-headed kid smiles. Double Fine Productions: Sie finden hier News, Test, Tipps, Specials, Bilder, Videos und Downloads zu Double Fine Productions [74] Ooblets changed to a self-publishing model following Double Fine's acquisition, while another, Knights and Bikes, remained under the label. The project aimed to collect $300,000 for the game's development and $100,000 for the filming of the game's development by 2 Player to be released alongside the game. Now that we've been self-publishing, we can kind of pick and choose who we work with and work with publishers that have similar goals that we have...[who] have the same kind of mission and believe in the same kind of things we believe in. (For example: multiple posts are devoted to an ordeal involving Schafer's discovery of a weevil in his Kashi Instant Oatmeal.) Double Fine Productions, Inc. is an American first-party video game developer of Xbox Game Studios based in San Francisco, California. During this period, in approximately 2007, Schafer attempted to boost the company's morale by engaging the team in an "Amnesia Fortnight". Double Fine's logo and mascot is called the Two-Headed Baby, frequently abbreviated 2HB,[8] an abbreviation also used for Moai, an integrated development environment. All content is posted anonymously by employees working at Double Fine Productions. Logo Variants: Each game has a different version of the logo. $40 The Art of Broken Age. Artists. Hello Select your address Sports & Outdoors Hello, Sign in. Using that program, Double Fine makes its publishing capabilities and offices available for other independent developers to help them finish their work by funding, publishing, and promoting it. [72] The latest addition to the Double Fine Presents program is GNOG by KO_OP, a puzzle-adventure released in 2016. [67] According to Double Fine's COO Justin Bailey, the goal of this approach is to "help indies build their own community and empower them with the knowledge and tools they need to succeed on their own", providing them assistance "customized to what indies need without also creating a certain codependence" that other publishing means require. Schafer, who had just finished producing the adventure game Grim Fandango, a title met with critical praise but was a commercial disappointment, saw others leaving LucasArts and was unsure of his own position there. "Tasha's Game": The whole logo is still and done in the same style of the game, however, the double-headed kid isn't in the logo. Welcome to the Double Fine Action Support Portal! He started Double Fine with programmers David Dixon and Jonathan Menzies in what was once a clog shop in San Francisco. For Amnesia Fortnight 2017, two prototypes were chosen from the 25 prototype videos by means of the top public votes. Weihnachtsgewinnspiel 2020: Tolle Games von astragon… Dota2 logo vector 2752. The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as smaller titles, all of which were licensed through publishers and met with commercial success. The investment started as a result of a Twitter conversation between Dengler and Schafer in March 2011, where Schafer commented that the cost of bringing Double Fine's games to personal computers would be high. The game itself is based on another idea from the Amnesia Fortnights, a simulation game with RPG elements that involves managing teams of superheroes and then fighting as those heroes in battles. Sports & Outdoors . Movies: The Movie | The Story of Mojang Online Websites and Blogs: Forums | Planet Minecraft | Wiki8 Other: AntVenom9 | Criminal Minecraft | DanTDM9 (The Diamond Dimensions9) | Lego Minecraft10 | The Palace Network Notes: 1 Developed by 4J Studios. A multi-player virtual reality party game prototype, I Have No Idea What I'm Doing, was chosen by Tim Schafer. $24 Cycle Crew Knights and Bikes. As more formal conversations ensued, however, the company worked with Dengler to set an amount, signing an initial deal to bring Psychonauts to the macOS and to bring Costume Quest and Stacking to Microsoft Windows. Find logos on the web's largest search engine of logo collections. Log into your account. Double Fine was founded by former LucasArts developer Tim Schafer, together with some colleagues from LucasArts, in July 2000. [24] The four unused ideas may be used for a game in the future, according to Schafer, but believes some of them may be unsellable to a publisher. Schafer, who had just finished producing the adventure game Grim Fandango, a title met with critical praise but was a commercial disappointment, saw others leavi… Double Fine Productions, Inc. Main; History; Logos; Trivia; Links; Overview Double Fine Productions was founded in July of 2000, in an old, possibly haunted, clog shop in San Francisco. Double Fine is also credited with driving interest in crowdfunding in video games, having been able to raise more than US$3 million for the development of Broken Age, at the time one of the largest projects funded by Kickstarter. Other resolutions: 240 × 240 pixels | 480 × 480 pixels | 600 × 600 pixels | 768 × 768 pixels | 1,024 × 1,024 pixels. This is the Double Fine Productions company profile. [61] Gilbert subsequently left the company on amiable terms to pursue other game development opportunities. Minecraft logo vector 1855. [69] This included a humorous video introducing both the game and Double Fine's program, which was filmed during the week of the 2014 Game Developers Conference in March 2014. The game, Massive Chalice, is a strategy video game for Microsoft Windows, macOS, and Linux,[53] directed by Brad Muir. Both games were considered successful and THQ expressed interest in helping Double Fine produce similar titles. From PCGamingWiki, the wiki about fixing PC games File; File history; File usage; Metadata ; Size of this PNG preview of this SVG file: 300 × 300 pixels. Schafer also looked at the success of smaller focused games like Geometry Wars on the various download services, realizing the potential market for similar titles. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and build smaller titles. [73], Following Microsoft's acquisition of Double Fine in June 2019, the fate of the Double Fine Presents publishing label was unclear. They fall into a circle with a ribbon. your password He was approached by colleagues suggesting they launch their own studio to develop their own titles. Double Fine Productions ist ein US-amerikanisches Entwicklungsstudio für Videospiele. $15 Knights and Bikes Pinny Arcade Pin. Almost sold out! Closing Logo Group Wikia is a FANDOM TV Community. [17], In 2011, the prototyping process was repeated in Double Fine's last private amnesia fortnight. [40] Schafer has said that Dengler's funding has allowed the company to realize the ability of self-publishing, and believes they would be able to self-publish a triple-A title with Dracogen's financial assistance. Search for your issue and if you can't find it please create a … Happy Action Theater was the first game to be directed by Tim Schafer since Brütal Legend in 2009, and came about during Once Upon a Monster, finding that his young daughter had difficulty with the Kinect precision and aimed to make a game that required far less precision but was still enjoyable. Sizes in stock: M L XL W4X . [31] Largely due to backlash from the abrupt end of development, Spacebase DF-9 has more negative user reviews on the Steam store than positive. Double Fine(xiamen) Eyewear Co., Ltd. is a Professional Sunglasses manufacturer. The other game partially funded with Indie Fund backing was revealed on December 10, 2013 to be Hack 'n' Slash, another full commercial version of an Amnesia Fortnight 2012 prototype. Playstation logo vector 1897. [40], Following this initial agreement, a subsequent deal was made with Dracogen for three iOS mobile games, the first of which is Middle Manager of Justice. Android/Ouya/iOS soon", "Double Fine Adventure will likely be "old school" 2D", "Tim Schafer and Double Fine launch crowd-sourced game plan", "Psychonauts developer Double Fine making fan-funded adventure game", "Thought: Double Fine's Kickstarter Asks Big Questions", "$7 million Pebble watch shatters Kickstarter records", "Broken Age Woes Relieved By Steam Early Access", "Broken Age is the official title of Double Fine Adventure", "Double Fine asks crowd to lift 'Massive Chalice' game", "Double Fine is ready to Kickstart your Life! [65], As part of a deal with Nordic Games, who gained the publishing rights to Costume Quest and Stacking and the distribution rights to Psychonauts from the takeover of THQ after their bankruptcy, Double Fine took over all publishing rights, while Nordic Games retained and restarted distributing retail copies of all three titles for Microsoft Windows and macOS in early 2014. Schafer stated in September 2019 that the fate of Double Fine Presents is unclear, but that while they will likely end up stop publishing, they will still likely engage with the community through the Day of the Devs events to support other independent developers. All orders are custom made and most ship worldwide within 24 hours. Still and in 8-bits, we only see the words `` Double Fine founded! At version `` Alpha 6e '' with the next patch released as double-headed. Process was repeated in Double Fine ( xiamen ) Eyewear Co., Ltd. is a deformable with... 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